Sandbox Rules
Sandbox - Remember these 7 simple rules.
- Only 1 person on the slide at a time.
- No jumping off any equipment or any walls.
- No digging in the sand with any tools, this means no sticks.
- Brush the sand off in the sand box.
- No sitting on the overhead ladder.
- Only 2 people at a time on each platform.
- No throwing of sand.
TIP: Empty the sand from your shoes BEFORE you leave the sandbox. Please don't take the sand home with you.
Swings - Swing safely. Do not place another student in danger.
- Swing toward the basketball courts.
- No pushing of the swinging person.
- No jumping off the swings.
- No running between the swings while students are swinging.
- Only 1 student per swing in a sitting position.
- No laying on the swing.
- No diagonal swinging or twisting of the swing.
- If all swings are taken, waiting students should line up behind the swinging student (along the wall) and begin a 60-second count (i.e. - 1 crocodile, 2 crocodile, etc...).
Bigfoot Slide
- No more than 2 students on the platform at a time.
- Only 2 students may slide down the triple slide at a time.
- Sliding students must walk away from the bottom of the slide immediately after their slide.
- Only 1 person may use the corkscrew at a time.
Four Square Rules
Objective
The object of the game is to work your way to 1st square and try to get other players out.
Procedure
- The object of Four Square is to get to square A and remain there by eliminating opponents in squares B-D.
- The squares are lettered A, B, C and D. The serve always starts from square A.
- Players take positions in boxes A, B, C and D.
- The ball is served by dropping it and serving it underhand from the bounce. If the serve hits a line, the server is out. To begin the game, the server hits the ball to square D.
- The player receiving the ball must keep it in play by striking the ball after it has bounced once in his square. He may return the ball from outside of the perimeter. He directs it to another square with an underhand hit.
- Play continues until 1 player fails to return a hit or commits a foul. When someone fouls, the first child in the waiting line enters at square D. all players then advance to fill in the available square.
Fouls
- Failure to hit a ball that bounces into one's square.
- Playing a ball that has bounced into someone elses square.
- Hitting the ball out of bounds or onto a line.
- Hitting the ball into one's own square.
- Holding the ball, catching or carrying a return volley.
- No "tea parties". Can not hit the ball to the same player more than 2 times consecutively.
Prisoner Rules
Objective
The object of the game is played much like the original dodge ball game, except when a player is hit, he gets put in "prison" behind the opposing team. To get out of prison, he must catch a ball thrown at them by a teammate.
Rules
- 2 equal teams are needed to start the game (one on each side of the net).
- The person throwing the ball must call the name of the person on the opposite team to put them in jail or call "prisoner" to get one of his own teammates out of jail.
- If the ball clears the net and is inside the volleyball (prisoner) court and is caught by a member of the opposing team, no one has to go out and no one is allowed back in.
- If the ball clears the net and is inside the volleyball (prisoner) court but is dropped by a member of the opposing team, the person called goes to "jail" or is "prisoner" was called, 1 teammate of the thrower is set free.
- If the ball hits the net or goes out of bounds, the person who threw the ball must go to jail.
- A ball that hits the line is considered out.
- If there are at least 5 people in jail, the thrower can call "jail break" and all students in the jail line can return to the game if the ball is dropped by a member of the receiving team.
- There are no "whole team" calls.
- If there is only 1 person left on a team, the ball must be thrown directly toward them. If it a good throw and the receiving person drops the ball, the game is over. If the receiver catches the ball, however, the game continues until the last person on a team drops the ball.
Knock Out Rules
Objective
Practice shooting skills in a relay format making a basket before
their opponent.
Rules
- The game is played with 2 basketballs.
- Players line up in a single file line behind the free throw line.
- The 1st player shoots a free throw from the free throw line. if they make the shot, they retrieve the ball and pass it to the next person in line. If they miss the shot, they retrieve the ball and continue shooting until they make the shot or their opponent makes a basket first. Once they make the shot or are eliminated, they two hand bounce pass the ball to the next person in line.
- When a player is eliminated (their opponent makes a basket before they do), they stand to the side and wait until the game is over.
- There is no "airball" (players waiting to get back in trying to catch balls that do not hit the back board).
- Any student intentionally hitting his/her opponent's ball will automatically be out.
- Final 2 - The winner is the 1st person to make 2 shots in the final pairing.
Tetherball Rules
Objective
The object of the game is to be the 1st player to completely wind the rope around the pole or win by forfeit because of a foul committed by his/her opponent.
Rules
- 2 players at a time may play.
- 2 players stand opposite each other in the tetherball circle. All others stand outside the circle.
- The server puts the ball in play by hitting the ball in one direction around the pole. The other player hits the ball the other direction around the pole.
- The first player to wrap the rope completely around the pole is the winner.
- If a player commits a foul during the play, then all play stops and the player making the foul goes to the end of the waiting line. The first player in line then comes inside the circle to be the new player. The new player serves, chooses side and direction to hit the ball.
Fouls
- Server hitting the ball twice at the beginning before the opponent hits it once.
- Hitting the ball with any part of the body other than the hand or forearm.
- Catching or holding the ball during play.
- Throwing the ball.
- Touching the pole.
- Stepping across the center line.
- Hitting the ball twice while it is still on your side of the circle.
- Reaching around the pole and hitting the ball.
- Hitting the rope with any part of the body.
Handball Rules
Objective
The object of the game is to score points like in tennis, except the ball is hit against a wall rather than over a net.
Service and Play
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Both feet must be behind the service line.
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No doubles on service.
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Serve must bounce on the court and then above the 2 foot line painted on the wall.
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No player may catch the ball.
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"Poppies" are considered out for the player that hit it.
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Interference occurs when a player is blocked from hitting the ball on his turn. If a dispute occurs, the 1st person in line (waiting to play) will be "the judge" and call interference or not. If interference is called by "the judge", the point is taken over. If "the judge" does not call interference, the player claiming interference is out and goes to the end of the line.
Note: Modification for 1st and 2nd Grade - the ball may bounce 2 times after it hits the wall before the player must hit it.
Boundaries
- A ball is in play as long as the 1st bounce is within the court lines.
- Any ball bouncing on a side or back boundary line or bouncing past the boundary line is considered out and the player that hit the ball is considered out.
Team Play
- If 1 partner makes an error, both players must leave the game and get back in line.
- The 1st person in line goes in and must pick their partner from the front half of the line.
- There are no "solos".
Waiting Line
- Players must wait in line outside the court boundary lines. Once a player leaves the line (unless chasing a ball), they lose their place in line and must go to the end of the line upon returning.
- There shall be no saving of places.
Judge
- The judge is the 1st person in line. Be alert.
- The judge makes the call when there is a dispute. No one else can make the call.
- If the judge does not see the play, the judge must rule it as a take over.
Court Tagging
- You must be on the court with the game ball in order to "tag the court".
The Campus Supervisor will make the final call if the players will not listen to the judge. One decision could be to take the game ball for the day.